![]() Microsoft's latest edition, the Steam Edition (based upon FSX) may also do for you. This would be by no means below standard look at the FS2004 view of San Diego further below. Or even FS2004 (a century of flight) if you can get it.įSX needs a modern machine whereas FS2004 will run on an older model. There is a lot of products on the market, designed with diffferent goals in mind. ![]() The first thing is to consider what software package to use. The average home computer will do (provided that you can run games on it some laptops may be off purpose). You don't need a top-of-the-bill machine. Now we have lightning fast supercomputers with Gigs of RAM and near-realism graphics. Here you can look up the wole range of simulators. Great fun was also the simple but beautifulĬhuck Yeager flight simulator, aiming at 100k feet in the supersonic X-15 or doing a 20 degrees steep Space Shuttle approach. It was rather archaic, running in 320 x 480 BW or 4-color (magenta-cyan-black-white). That is what we did back in 1985, starting with Bruce Artwick's Flight Simulator 2.1 on a 4.77 MHz(!) 256K RAM machine, quickly followed by subsequent versions of FS taken over by MS. Programs that were considered games only 20 years ago have become the mainstream of flight simulation software.īy conseqence the average citizen can find himself in the seat of a simulated airliner by getting the right software and a set of controls connected to his PC. Nowadays a lot of simulators for professional use are based on this same development. The introduction of the PC in the eighties caused a fast development of home simulator software. The calculating power of the computer helped to model the flight more closely and allowed training of unusual attitudes and emergencies. The world could now be shown in detail and the flight dynamics could be controlled easily by a mathematic model. When the computer took over, a new revolution started. For instance, this is how it all worked with the VC-10. ![]() The simulator itself was made up of a complicated combination of electronics and hydraulics to suggest the movement of a real aircraft and produce a consistent view.Īn overview of this development is shown at. This would suffice as the most important skill in flying was to take off and land the plane. These developed over time into somewhat sophisticatedįrom WWII on, flight simulators became more realistic by making a set of camera's move over a detailed model of an airfield. The first devices that could be called simulators were just cockpit mockups sitting on the ground that could move around their axes when the pilot rocked his controls. But, as with most complicated things, to get there, take one step at a time! Let's face it: Flight simulation is no easy matter. Build your own home cockpit - anyone can do it. In LOCKDOWN? Build your own Flight SimulatorĪre you unable to fly, due to lockdown, or shutdown of your airport, this may be the right time to start on flight simulation.
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